If you don’t know about Habbo groups, you REALLY need to read this blog.
Once you’ve explored the Hotel, made some friends and introduced some existing ones to Habbo, you might find yourself wondering how other Habbos manage to organise themed events, create clans, build police forces or even form music groups. Simple: By using Habbo Groups!
Habbo Groups are one of the best tools available to organise Habbos around shared interests and values inside the Hotel. Costing just 10 credits, groups are a brilliant and unique way of giving you and a defined group of Habbos a singular identity within the Hotel, as you are able to customise not just the group badge – you’re also able to customise certain furni with your unique group colours.
How to use Habbo Groups
While there are a huge number of different uses for Habbo Groups, below we’ve gathered some of the uses:
- Roleplaying: for those Habbos that are enthusiastic about creating roleplaying communities, you can use the Habbo Groups feature to organise a community around a shared interest or passion. Use the Group Homeroom as your roleplaying ‘stage’, and organise your members using the Group membership list. Similarly, if you are new to Habbo and you want to earn some credits, SOME roleplaying group owners pay you to participate or ‘act’ in their rooms.
- Auction / trading rooms: if making money is your thing, you could create what is called an ‘Auction Room’ and turn it into your group’s homeroom. In this way, you can organise members of the Auction room and take it in turns to run the room. This is a good way to make your mark in the Habbo economy!
- IRL friendships / shared interests: if you and a group of your IRL friends play Habbo, why not use the Habbo Groups feature to create a Group for all of you? Or perhaps you have a lot of old Habbo friends that you want to keep in touch with? Equally, there are a huge number of Groups that are for specific people with shared IRL interests. For example – if you’re from Yorkshire, UK, there’s a Group for that! If you’re LGBT – there’s also more than one group for that! Habbo Groups are the perfect way to achieve this!
- News archives: some Habbos use Habbo Group forums to post important updates from the Habbo.com website, social media or fan sites. Some people don’t check the above websites as much as others, so other more ‘in the know’ Habbos make sure their Group members know.
- Fansite events: some fansites use Group Homerooms as the location of an event, as it allows them to control the people who have rights to the room (the ones who can kick disruptive Habbos, for example). Also, if the event in question is a BUILDING event, Habbos are able to share furni inside the Homeroom, which is great for collaborative building! You just need to ensure the room rights are set up correctly.
- Feedback forums: some Habbo staff (mainly designers and developers) run forums where Habbos can go to give feedback on existing features, or even suggest new ones. We really encourage our Habbos to engage in positive, constructive behaviour – it helps the game improve!
Joining the right Habbo Group
As you can probably tell, it’s REALLY worthwhile joining Habbo Groups that you feel like you would enjoy being a part of. Inside the Hotel, there are hundreds of thousands of different groups, all of which have a different common cause or set of causes and values. HC members are able to join up to 100 different groups, while non-HC members can join up to 50.
To find a group that you might like with an interest that you share, click the ‘Rooms’ icon on your bottom toolbar, make sure you have selected the “All Rooms” tab and then from the little drop down menu to the left of the search bar click ‘Group’.
You can then type a keyword into the search bar, such as ‘Sweden’ if you are Swedish, or ‘Trade’ if you’re interested in joining a Habbo Group that focuses on making money from trading Habbo furni.
Once you have found a group you want to check out and maybe even JOIN, you just have to go to that group’s homeroom by clicking the small icon that looks like three people to the right of the group’s name. Clicking that icon will take you to that group’s Homeroom.
Once you are inside the Habbo Group’s Homeroom, you are able to join the Group by clicking the ‘Join Group’ button on the right-hand side of the screen. You can find out the basic information about the group by clicking on the group’s Badge.
To leave a group, just go to your Habbo Profile, then to the groups section in the bottom left hand corner, click on the group you want to leave, and then click ‘Leave Group’. You can always join again at a later date if you want!
To delete a group that you own, go to the same screen in your Habbo Profile, and in the main Group window, there’s an option to ‘Delete Group’.
Thanks to Habbo Teschan
While walking around in Habbo, you might have noticed a load of rooms with names like ‘Banzai’ or ‘Banzai Booster’. The original game these rooms are based on is called ‘Battle Banzai’. It’s a hugely popular game as it allows Habbos to either create a team and play cooperatively, or just play against their friend! The maximum number of players is 20, and the minimum is two.
The aim of the game is to change the colour of as many Banzai Arena Tiles as possible according to the team that you are on (in this blog, we’ll just be using pink and blue). To get a tile to turn your colour, you must stand on it with your Habbo and their Banzai Bouncer three times or more. If it sounds confusing now, just keep reading. We’ll go into detail about how to build the game room and then how to host it. It’s REALLY easy, trust us!
To run the game, you need to be able to fit in the following:
- Enough space for at least a 100-tile playing area, with space for a single layer of barriers and space outside.
- A Counter and two Wired furni (the Wired furni can be stacked upon eachother).
Then, go to the Habbo Catalogue and buy the following:
- WIRED Effect: Toggle Furni State.
- WIRED Trigger: Furni State is Changed.
- A Counter.
- A Floor Switch.
- 100 x Banzai Arena Tiles (you can find these easily by searching for them in the Catalogue).
- At least two different coloured Portals (in the below screenshot you can see blue and pink ones).
Building the Battle Banzai game room
Below, you can see a screenshot of a (very) simple Battle Banzai setup.
So, using the screenshot as a reference, you need to build the game room! Before you start, make sure you’ve got all the furni we outlined above ready. Here’s an explanation of the room layout:
- The RED rectangle is where Habbos will enter your game room.
- The GREEN area is the enclosed playing area – every single one of those tiles is a Banzai Arena Tile!
- The PINK circle shows where Habbos have to go to pick which team they want to be. Most of the time there are more than just two teams to pick from – we have yellow and green Portals in Habbo as well. To actually choose, Habbos have to click on the Portal they want BEFORE the game has started.
- The YELLOW circle is the Counter – by default it’s set to 30 seconds, but once you have placed it in your game room double click the button to the right of the ‘play’ button on the bottom of the Counter to increase it in incremental 30 second chunks up to two minutes.
Setting up the Wired furni
Once you have set up the furni in the right positions as outlined in the above image, you’ll need to set the Wired furni to the correct settings.
For the WIRED Effect: Toggle Furni State, you need to select the Counter (make it go grey), and then hit ‘Ready’. Check out the screenshot:
For the WIRED Trigger: Furni State is changed, you need to select the Floor Switch (make it go grey), and then hit ‘Ready’. Check out the screenshot:
How to host Battle Banzai
(Note: In the screenshot to the right, you can see the different states each Banzai Arena Tile goes through before becoming a legitimate point for your team! First stage – YELLOW circle; second stage – BLUE circle; third stage – GREEN circle).
So now you’ve built the room and you’ve set up all the Wired furni correctly. Now, you need to host the game!
- To start with, you need to get yourself up near the Wired furni and the Floor Switch – it shows that you are the host and that you’re in charge! In our example room, we’ve got a Throne to sit on :D
- When you open the door to the public, people will start coming in to play. If you want to control the number of people that actually play, you need to put some sort of gate in the area outside of the actual Banzai Arena Tile area (GREEN playing area).
- Once people have chosen a team by clicking on one of the Portals, they will start bouncing on a Battle Banzai Bouncer machine. The game doesn’t start until you double click on the Floor Switch to start the game.
- Once you’ve flipped the Floor Switch, the Banzai Arena Tiles will turn a slightly different greyish colour to indicate the game has started. Then, for two minutes, the Habbos playing the game must turn as many of the tiles their colour as possible. (Remember, to turn a tile fully over to your colour, you have to pass over it three times!)
- Once the two minutes is over, you just have to count the number of tiles that each team has, and you have a winner!
- To repeat the process, you just have to flip the Floor Switch again, and a new round starts.
Thanks to Habbos: Usul / Satu
The weather is changing, the winter coats are out, and the Builder’s Club Warehouse is full of Christmas furni, which can only mean one thing…it’s almost Christmas! In the festive spirit, we thought we would share some of the super cool stuff our awesome designers have been making for you!
So, without further delay, please give a round of applause for Kukuyit, MrCroissant, Elementary_Kage, Sparkaro, Cromsnosehair and notMiceElf!
Q: How much are you all looking forward to Christmas?
Kukuyit: “SO MUCH. It’s the most wooonderful time of the yeeear!”
Sparkaro: “I can’t wait! I’ve already been getting in the spirit putting up the Christmas tree and eating a tonne of mince pies.”
Elementary_Kage: “A lot – I’m looking forward to returning to my hermit state for a couple of weeks to play games, watch anime and draw. I will emerge only to scavenge for food…”
MrCroissant: “I’m really looking forward to it! I’m looking forward to eating my body weight in turkey, mince pies and pigs in blankets with my friends and family.”
Cromsnosehair: “I’m really looking forward to spending some time with my family this Christmas, eating too much and falling asleep in front of the TV.”
Q: From the Christmas furni you made, which one(s) did you most enjoy working on and why?
Kukuyit: “I enjoyed making the giant Christmas tree the most. It was the most challenging because of all the individual leaves I had to pixel, but when I saw it all come together in the end with all the decorations, it’s really satisfying. Also I think the furni evolution feature* is super cool and I hope Habbos enjoy decorating the tree as much as they like.
Sparkaro: “I really like drawing animal furni, so I enjoyed working on the reindeer and all the animations for it. I also had fun making the Alpaca, because they’re the cutest fluffy creatures.”
MrCroissant: “Out of the stuff I’ve made for new Christmas line, the furni I enjoyed working on the most was the Wishing Well, mainly because the animation was fun to do! The Squirrel and Hedgehog advent gifts were also fun to animate.”
Cromsnosehair: “I enjoyed working on the mountain background the most. It’s a pretty large furni and it presented a technical challenge with making sure it tiled seamlessly. I also had fun animating Mrs Claus bouncy top.”
* A little insider info. This is the second time we’ve ever used this feature. It’s called the ‘burning’ runtime, in memory of the first furni that ever had it, the Viking Cotie, circa 2014.”
Q: And the same question to the Head Honcho, notMiceElf!
notMiceElf: “My role is more of an overseer for the team which boils down to tweaking items or make suggestions overall to keep the furni line visually coherent. So in that regard I didn’t necessarily make full items and don’t have a specific item that was the bees-knees for me, personally.
BUT the most enjoyable part for me is always seeing the team go from ideation / sketch to product ready and how each member adds to that process in their own way. Each member in our team has made items that I really like looking at and I think everyone else will too.”
Q: In comparison to the Christmas lines you have designed previously, what have you guys done differently?
Kukuyit: “For this Christmas line we went back to the roots, to the (often debatable) birthplace of St. Nicolas or Santa Claus as we know him today. We kept things traditional and we wanted users to be able to build a really atmospheric room with our furni, so we went big this time. We have vast mountains, glistening snowy landscapes and tall buildings all tied together with the warm glow of the festive lights.”
Sparkaro: “We went for a more traditional winter theme this year, mainly inspired by German villages at Christmas, quite different from the Caribbean Christmas theme we did last year. We also have some exciting new features planned, including an improved advent calendar with lots of awesome prizes!”
Elementary_Kage: “In the concept stage we started with a much firmer idea of the type of Christmas we wanted to create this time around. Last year we knew we wanted to try something different and a hot Christmas was something quite fun we’ve never tried before.
We did a lot of research and went into much finer details like the time of day and what states should and shouldn’t have snow on. This method is something we’ve been trying more and more with each campaign and it really came together in this one.”
MrCroissant: “Last year was quite a departure from the previous Christmas lines we’ve done, so it was nice to go very traditional again. And even though it is traditional, the fact that it’s set in the evening sets it apart from previous years. The contrasts between the warmer and cooler colours works really well and I think the line has come together strongly.”
Cromsnosehair: “This is the second Christmas campaign that I have worked on and compared to last year this is a much more traditional Christmas line. It’s been a lot easier to make things look festive!”
Q: Are you pleased with the results?
Kukuyit: “Yeah! I think this line looks great! As a designer I love the contrasting colours of the blues and oranges in this line, it really brings out the cold of the surroundings and the warmth of the habitable areas.”
Elementary_Kage: “I really love what we’ve come up with this year. It feels so warm and Christmassy! It makes me want to go to a Christmas market again.”
Cromsnosehair: “Yep, I’m pretty pleased with the results – feels like Christmas to me!”
Q: Who would win in a fight to the death, Raptor-Madonna or Robot-Lincoln? WHY?
Kukuyit: “Neither! I choose Robo-Raptor!”
Sparkaro: “Raptor-Madonna sounds scarier, so probably her. But soon after victory, T-Rex-Taylor-Swift would swoop in and kill her.”
Elementary_Kage: “John Cena-tron would slam-dunk them both earning the world monster weight championship title belt (crowd goes wild in the burning buildings).”
MrCroissant: “Robot-Lincoln. Nothing beats Robot-Lincoln.”
Cromsnosehair: “Robot-Lincoln crushes all who stands before him! Bow to your robot overlord!”
Q: Hey, would you draw us a picture of Frank wearing an ornate hat?
There are hundreds, if not thousands of different Auction Room and Coin Shops inside Habbo Hotel. It pays to be as proactive as possible when tracking down the best ones – although there are a couple of places we’d advise you to start.
In this room (you need to be logged into Habbo for the link to take you to the right room) there is a forum access terminal where you can find out who owns LTDs and Rares at that particular point in time, and you can post messages on the forum requesting particular rares or tell other Habbos what you are selling too. You can see a picture of this particular room to the left.
Some of our fansites are really good at maintaining relatively accurate prices of Rares and LTDs. Habbox.com is a good example, but don’t stick to one site! You’ll get a much better, more balanced view of average prices if you ask a variety of different Habbos in lots of different places.
The price of teleports can be hard to keep track of because Habbo doesn’t allow them to be sold on the Marketplace. HabboQuests.com has a very reliable set of prices for teleports, and it’s pretty new at the time of writing. Go check it out!
Another famous trade-focused room is the Habbo Collector’s Forum. This forum is one of Habbo’s largest rare furni-oriented groups in the hotel. This particular group is good as it has a broad range of collectors active inside the group’s forum, and they all contribute to the collective knowledge of average prices inside the Hotel.
More importantly than anything, in the popular Auction Rooms and Coin Shops, you will end up finding out how much certain furni are selling for by just listening. The REALLY good traders will ask around to find out a number of different prices, as they’re then able to decide what kind of a profit they could seek to make.
Also, being part of several different Habbo Groups that focus on trade is going to be very beneficial for you, as you will be in contact with traders that are up to date and informed about current prices. Sometimes in Habbo, it’s about what you know AND who you know! See our Habbo Groups blogs for more information on how to get the best usage out of them.
NOTE: Habbo does NOT run fansites, and we are NOT responsible in any way for content hosted on them. The regularity of updates is sometimes not as reliable as it could be, so as a first port of call, we always advise aspiring Habbo traders to use the Marketplace.
Thanks to Habbos: UnderCover. / Badge / RadMatta / Audemars / B / DJ_Shadow / Celerys
To create your own Group, you have to be a HC member. It costs 10 credits to create a Habbo Group, and as the owner of the Group you are able to decide quite a few different things – we’ll go into this shortly.
To purchase a Habbo Group, choose your group colours and customize your Badge, you need to go to the Shop icon at the bottom on your toolbar, and go to ‘Habbo Groups’ in the Shop’s side menu.
After you’ve said you want to purchase a Habbo Group, you will be asked to give a name and a description to your group. These are both REALLY important – almost as important as the Group Badge – as it’s how your group will appear to potential Habbo Group members!
Another very important part of creating the group is choosing the Homeroom. Once you have chosen this and set up the group, you are NOT able to change the Homeroom, so it’s absolutely VITAL that you choose the right one. We advise you create an entirely new Homeroom, so that you have a blank slate to start with. You don’t even have to allow people to join the group until you have fully completed the Homeroom – so make sure you get it right :)
In the next two stages, you’ll be able to customise both your group’s colour scheme and the group’s Badge. Remember, you can always go back to change the Badge and colour scheme after you’ve created the group. But, you should remember that IF you decide to do this, the Habbos that are already part of your group might disagree with the changes, and some might not recognise the new Group Badge as well. There are many things you must consider when running a successful Habbo Group!
Managing your Group
Once you’ve made your Habbo Group, you’ll want to be able to manage it to make sure it’s as easy to join and participate as possible!
To manage your group, go to the Homeroom and click on the ‘Manage’ button on the right hand side of the screen.
This will bring up another window, where you are able to modify the group’s badge, colour scheme, name and description.
BUT, more importantly, this is where you can change the access settings of the group, and it’s also where you can change which of the group’s members have admin rights.
Admins are able to modify how the Homeroom looks – i.e. they are able to ‘decorate’ the Homeroom. To make existing group members into admins, you have to click on the ‘Members’ link below the badge.
To become an Admin, Habbos must first join your group. Once they have joined and you have accepted their membership request, you can give them Admin rights very easily. See below:
To change the Group Type, and the Group Rights, you have to go to the ‘Manage Groups’ screen, and click on the ‘Settings Tab’. From there, you can decide on whether the group is closed, open, or is a ‘membership request’ group.
You can also decide if ALL group members can decorate the Homeroom, or just the Admins.
For a much more in depth frequently asked questions style Habbo Groups guide, go here.
Thanks to Habbo Teschan
So, to host your own Telephrase game, you need to run the game from your own room. Telephrase is a very simple game that doesn’t require much space, as an absolute maximum of 15 Habbos can play at one time.
The basic idea behind it is that 10 – 15 Habbos are let into the room (depending on how many seats you have), and they have to guess a word that you have decided previously based on a theme of your choosing. So – you would say that the theme is ‘Pirates’, and you would choose ‘Blackbeard’ as your word. The game participants would then have to guess what the word is by typing while they are sat down, and the last person to guess right would be ejected from the game, or ‘kicked’ from the room. The last Habbo remaining wins the game!
To run the game, you just need to be able to fit in the following:
- Enough space for 3 enclosed areas, each with a gate.
- A stack of three different Wired furni.
- 3 sofas / chairs.
- 1 single chair.
To help make this guide more visual, we’ve included screenshots to illustrate exactly how to set up the room.
Building the Telephrase game room
Below, you can see a screenshot of a simple Telephrase Game setup.
Like we said above, you need THREE enclosed areas. So:
- YELLOW is the entrance. This is where the door is, and it’s where Habbos who want to play your game will come to queue up before being allowed in to play the game.
- RED is where you host the game from. You want to be separated from the Habbos actually playing Telephrase, so stay in here and double click the gate to make sure it’s closed.
- YELLOW is where Habbos will be teleported to after they’ve guessed the right word.
- And the red rectangle shows you where Habbos enter the room.
So, using furni that you already have, or Builder’s Club <Insert link to Habbo.com/Shop>, build a room with the same sort of layout, with five different sofas (they can be single, double or triple seaters).
Also, you need to go to the Habbo Catalogue and buy the following Wired furni:
- WIRED Trigger: User Says Keyword.
- WIRED Effect: Teleport to Furni.
- WIRED Condition: Triggering User is on Furni.
Setting up the Wired furni
Once you have created the room, you need to place the Wired furni in the room (preferably somewhere out of the way). Then, make sure each one is set correctly, as shown below:
For the Wired Trigger User Says Keyword, check out the screenshot:
For the Wired Effect: Teleport to Furni, check out the screenshot:
For the Wired Condition: Triggering User is on Furni, check out the screenshot:
How to host Telephrase
Ok, so now you need to actually HOST the game! Here’s how in some simple steps. First, here’s the colour map of each section of the room for you again on the right:
- OK, so first off, you need to get yourself inside the RED area, and close all of the gates.
- Once you make the room publicly available (if it isn’t already), you will have other Habbos trying to enter your Telephrase room. Once you are ready to host, and you have enough people to play, open the YELLOW area’s gate.
- If Habbos don’t sit down after they enter, you need to prompt them to do so. If there are more Habbos in the main area than seats, you will have to ask the ones without a seat to leave. If they refuse, you’ll be forced to kick them.
- Once those that are in the main game area are seated, you can start the game. To start with, you need to set a Telephrase theme, as the Habbos need that to be able to guess the word that you have in your Wired ‘Keyword’ Trigger. So, for example, you could say that the theme is ‘Pirates’ for the first round. In the Wired ‘Keyword’ Trigger, you would have to put a single word related to the ‘Pirates’ theme. For example, ‘Blackbeard’ (Blackbeard is a famous pirate).
- Once the Habbos know the theme, they will start guessing the keyword. This is where you have to watch closely and see which Habbo is the last one to guess the keyword correctly. It’s easy to see because they will be the last Habbo in the main game area.
- To eject the losing Habbo for each round, you must kick them from the room if they refuse to leave. After each round ends, you must open the gate in the GREEN area, close it again when all Habbos have re-entered the room, and then create a new theme. Also, DON’T FORGET to choose a new keyword that is relevant to the theme!
- Repeat this process until you have a winner!
Thanks to Habbos: UnderCover.
As with any economy, some traders will try to manipulate and inflate the market by putting furni up for sale for very high prices, and then buying that furni from themselves. This pushes the average price up on the Marketplace, and as a result makes it more likely people will pay higher prices for that particular furni.
We want to share a simple, but effective little tip with you all. Clicking on the Item Information button next to an item for sale in the Marketplace brings up a line graph, which shows the average price of that particular furni for the past 30 days.
In the picture to the immediate left, you can see a furni which has had a steady average price range for the past 30 days. However, you can also see that some Habbos have bought the Castle Wall for 10 credits very recently; perhaps on the day this particular screenshot was taken. This is an example of a normal, non-manipulated price range.
In the image to the far left, there is a large spike right in the middle of the line graph. This could be due to a number of reasons (it could have been someone trying to manipulate the average price) but this picture perfectly illustrates how the average price of furni can change quickly, so always make sure to do your due diligence!
Now we’ve told you how price fixing works, we trust that a) you’ll be more vigilant about it, but b) that you won’t try and fix prices on the Habbo Marketplace yourself!
Thanks to Habbos: UnderCover. / Badge / RadMatter / Audemars / B / DJ_Shadow / Celerys
We received such a great response to our last blog that we decided to do another one! Without further ado here are Elementary_Kage, Cromsnosehair and MrCroissant!
Q: HELLO! How are you all today?
MrCroissant: “Never better!”
Elementary_Kage: “YEP. Just fine thanks.”
Q: Can you tell us a bit about some of the ideas that the design team had for Habboween 2015, before apocalypse was chosen?
Cromsnosehair: “We had fun throwing around post-apocalyptic ideas, trying to come up with an original spin on the theme whilst avoiding the obvious clichés (sorry, no zombies this time!)”
Elementary_Kage: “I’ve always really liked the concept of things like the ‘Seven Deadly Sins’ and the ‘Four Horsemen of the Apocalypse’, so all the designs geared towards those themes were really interesting for me. I did a couple of horse sketches (see image, right) trying to make them look as creepy and gross as possible, which was really fun. I love the final designs for the four horsemen though.
The brainstorming sessions were very interesting and a lot of fun. We went more in-depth with the research than we have before, to figure out exactly how we can try to implement new features and merge them effectively with our designs. Habbos were very helpful in answering questions we had about their favourite things and stuff they would like to see which helped us a lot with this process.”
Q: Could you tell us a bit about the floor pieces you made for the Habbocalypse?
MrCroissant: “I wanted the users to be able to make a really urban scene, so the addition of the double yellow lines and centre markings will help make the floor pieces reusable for builders. The Cyberpunk line had a similar look however they looked more futuristic than present day.”
Q: What was your favourite furni to make and why?
Cromsnosehair: “I think I’m most pleased with the building pieces that I made for this campaign. They had to connect and tile with each other, they presented a technical challenge. I always enjoy seeing what builders create with these type of furni and how they combine them with other furni from older campaigns.”
Elementary_Kage: “Although I didn’t work on the Habboween furni, there’s still a lot of pieces I’m very fond of. I particularly like the masks for both the light and dark sides; I would definitely wear them myself!”
Q:What furni do you think Habbos are going to be most excited for?
Elementary_Kage: “I think the Habbos will really like the clothes for this campaign. Not just the masks, but also the robes and armour suits. I can imagine a lot of fun events and roleplaying happening with those, which is always fun to see.“
Below, you can see the original (and slightly censored) mockup all the designers worked together to create!
Remember to give us a shout on Twitter, Facebook or Instagram with #Habbocalypse and tell us what you think about this blog post!
Thanks for tuning in.
– Habbo Staff
As many of you probably know all too well, Habboween is very nearly here. This year, something big, bad and positively apocalyptic is coming to Habbo… That’s right; its the HABBOCALYPSE!
We stole some time from a few of our lovely designers to talk about the furni they’ve been working on, what they’re proud of, the design process and what they’re most excited about for this Habboween. So, without further ado, please welcome Kukuyit, MrCroissant and Sparkaro!
Q: So, firstly, How are you guys:
Sparkaro: “Really good.”
Kukuyit: “Meow! Just kidding – good, thanks.”
MrCroissant: “Fine, thanks!”
Q: Can one of you tell us a bit about some of the ideas that the design team had for the Habboween 2015, before Apocalypse was chosen?
Sparkaro: “I initially liked the idea of a nuclear apocalypse, like where cities have been abandoned or destroyed as a result of nuclear war with the ever-present threat of radiation and mutant creatures (like three eyed ducks).
Then there were a few ideas that focused on the theme of darkness, such as shadows, ghosts and demons. For me that sounded really interesting and seemed like an opportunity to get uber creative with our designs. I enjoyed thinking about how we’d characterise the evil presence, whilst incorporating traditional apocalyptic themes. For example, I loved the idea of including the Four Horsemen of the Apocalypse and putting a twist on that somehow.”
Q: What was your favourite furni to make and why?
Sparkaro: “I loved working on the Evil Raider (a friend of Demonic Frank) with his fiery green afro hairdo. I had fun working on the animations for it, like his pet duck that occasionally pops out from the afro and who has styled himself in a similar fashion to his owner, hehe.”
Kukuyit: “I really enjoyed working on the Corrupted Kitty the most – no Halloween is complete without a classic black cat. It’s one of the more time-consuming furni to make since it has so many layers of animation. But it was totally worth it in the end!”
MrCroissant: “Without a doubt, I’m most proud of the Four Horsemen LTDs I made. It was so much fun creating the animations and giving each of them a different personality, whilst maintaining a cohesive look. Also, working on the character-based stuff is my favourite part of the job, and is what I tend to focus on in my personal art projects too.”
Q: What furni do you think Habbos are going to be most excited for?
MrCroissant: “Well, really, I hope the Habbos enjoy the entire furni line! It has come together really nicely. However, there is a certain ‘secret’ furni that I think Habbos who love “something completely different” will enjoy the most!
Kukuyit: “I think Habbos are going to love the furni that can only be acquired in a special way. You definitely need to use a different kind of perspective…That’s all I’m saying about it!”
Q: Can you give us any hints about the ‘game-changing’ feature everyone’s been talking about?
Sparkaro: “Well, I’m super hyped because it will add a whole new element to Habbo that’s different from anything we’ve ever had before. So, I hope that Habbos have a tonne of fun with it! I can’t reveal anything specific yet…but I’ve been designing stuff for the new feature and it’s been really, really exciting to be part of the whole production process!”
MrCroissant: “I totally am; it’s exciting because it adds a lot to the game. Habbos will also be able to get a great feeling of progression and discovery at the same time with this new ‘game-changer’. I can really see this changing things (for the better) in the future!”
Kukuyit: “I’m really excited about the new feature too! It required a mega amount of work from everyone in the company; design, marketing, development, engagement and other support to get it finished for Habboween. We’re anxious to see what Habbos make of it, particularly the creative ones!
SO. LOTS to look forward to!
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One of the oldest and most popular games in Habbo Hotel is the awesome, mighty Fridge Game! How does it work, we hear you say! Well, it goes a little something like this:
The host lets a number of people into the a queue area of the Fridge Game rom. Then, they are let into a playing area where they then sit down on one of the seats. THEN, one by one, each Habbo takes turns to go a fridge and takes a random hand item from it.
Depending on which item the Habbo gets from the fridge, something happens to them. Exactly what happens to them depends on the host’s rules, but here’s a list of a commonly used rules for you anyway:
- Carrot: Player loses and is asked to leave. If the player doesn’t leave, kick them!
- Can of drink: Player is safe and moves to the next round.
- Ice cream: Player is allowed to pick another player to kick from the game, regardless of what they got from the fridge last time. Obviously, the ice cream is a favourite.
Remember, the above may change depending on who is hosting each Fridge Game, so make sure all the Habbos that are playing in your game knows your rules!
Every Habbo takes it in turns to go the Pura Refrigerator and take out a random item, and they are kicked until there is just one Habbo left. This Habbo is the winner and depending on how generous you’re feeling, you could give them a prize!
IMPORTANT NOTE: you are NOT allowed to charge Habbos to participate in your Fridge Game – if you do, it could get you tradelocked. You have been warned!
Building the Fridge Game room
Like the Telephrase game, the room can be laid out how you want it to be. Just make sure you have at least three, but preferably four defined areas:
- Queue area – YELLOW.
- Playing area – the grassy bit with the seats ;)
- Fridge area – RED.
- VIP area – GREEN (optional).
As you can see from the screenshot, you need enough space for the following:
- Around 10 chairs (you can choose how many Habbos play in your Fridge Game – but remember that too many of them will make it much harder to host!)
- A Pura Refrigerator. You can rent these for 90 duckets.
- A queue area separated by dividers with access points shut off by gates.
- And, if you want one, a VIP area for you and your Habbo friends!
How to host the Fridge Game
OK! Now we’ll go into how you actually HOST the Fridge Game. In most cases, the Fridge Game is hosted without the use of Wired furni, which means that you need to pay extra close attention to how many people are in your room, which seat they are sitting in, whose turn it is etc.
- To start with, make sure you are in either the playing area, but in the VIP area (GREEN) if you’ve got one. Also, make sure the gate is closed.
- Once Habbos start to come in and queue, they will enter where the red rectangle is, waiting for the game to start.
- Once you want to start letting them in to sit down, you can open the gate in the YELLOW queue area. Once you have filled up all the seats or enough to have a decent game, you need to close the gate in the YELLOW queue area to stop more Habbos coming in.
- To start the game, all Habbos must be sitting in their seats. Once they are, you must tell each player to go up to the RED fridge area and double click on the fridge to take an item out. Watch closely each time to make sure that they don’t take two items instead of one!
- Depending on what they get, you are responsible for taking action against them. So, if they get a carrot, you need to kick them from the room. If they get a can of drink, they need to go back to the same seat they were in before and you can carry on with the round. If they get an ice cream, you need to ask them who they want to kick from the game!
- Repeat this process until you just have a winner!