Category Archives: Furni
Q: Designers! How are you all today?
Sparkaro: Doing well thanks!
Kukuyit: Great thanks! But where’s the sun?! *Sobs*
Cromsnosehair: Hey there, I’m feeling peachy thanks.
Elementary_Kage: My design senses are on fire! LETS GO!
Q: We’re here to talk about HabboLympix 2016. Which part of the design process did YOU have most fun in, and why? (Sketching, animating, a particular furni, etc).
Elementary_Kage: There’s a lot of cool animation and functionality in this set of furni and I’m really looking forward to working those fun things into the marketing. The Veggie Fiend and Gym Maniac are cool and I feel like they get me pumped up to work out more. There’s also lots of colour, which is always nice!
Kukuyit: This campaign is all about having a fit and healthy lifestyle, so it made a lot of sense to have a character that promotes that. SO, we introduced Vegetable Fiend! He’s been a reoccurring side character in the past few campaigns. If anyone knows where he originated from then you’re a true Habbo fan!
Sparkaro: I pixeled some new gym equipment furni, including a treadmill and cross trainer. They’re quite interactive and also have a new type of functionality, so it’s been a fun and interesting challenge to work on them, and also work with developers to get the new functionality working!
Cromsnosehair: I most enjoyed working on the Gym Maniac. He was fun to animate and it was a challenge to adapt the Habbo body so the legs could cycle (regular Habbo legs are a bit too short).
Q: If you had to participate in one Olympic sport, which one would it be and why?
Kukuyit: Hmm, which sport would I participate in… does a video games marathon count?
Sparkaro: I might stand a chance at horse riding. I once took part in a donkey derby and nearly got first place, and would have if I hadn’t fallen off the donkey just before the finish line…
Elementary_Kage: Archery! I’ve always preferred accuracy and skill-focused sports to team ones and there’s something about holding a bow and arrow, which is really cool to me. I don’t get to do archery as much as I’d like though.
Cromsnosehair: If I had to compete in the Olympics I’d do taekwondo as I have freakishly long legs.
Q: Draw us what you think would be the perfect mascot for the Brazilian HabboLympix.
Elementary_Kage: This is Bobbaman, he’s the type of mascot that motivates you by pulling pranks and then running away.
Cromsnosehair: The perfect mascot has to be a super hench Frank, buffed up on Brotein.
Q: Summer is coming, designers! Are you excited for the departure of rain, big coats and the grey skies of London?
Sparkaro: Yeah, can’t wait for the short bit of sunny weather before it’s back to doom and gloom again!
Kukuyit: Hi Habbo readers! Fingers crossed there’s lots of sun coming, last year was very rainy… boooo!
MrCroissant: I’m very excited for more sun! Can’t wait for barbecues and camping. Although, we still have plenty of April showers to get through before that… it’s not quite time to pack away the umbrella.
Cromsnosehair: Yes I’m looking forward to turning my heating off at home and getting outside to enjoy the sun!
Q: SO! Let’s get to it. This time around we have a return to a traditional furni line! Was it nice to concept an entire line, like you did for the Christmas and Habboween lines?
Cromsnosehair: It’s been a lot of fun doing the concept work for an interesting theme like this. While not being strictly fantasy it’s still an unconventional setting and provided the challenge of making sure everything looked organic or handcrafted.
Kukuyit: I think in general, full campaign lines are fun to concept. We did a lot of research for this line, looking at tropical plants and trees and figuring out how a tree house could all lock in together. Planning was very important because we needed to make sure that each furni worked well with each other so that everything looked integrated and not just stand-alone. We also needed to make sure the style and colour scheme was fit for other furni to be used alongside like the Tiki and Tribe lines.
MrCroissant: Outdoor furni usually involves lots of foliage that can be quite challenging to concept and make (at least for me). But I think it’s come together really nicely. My favourite stuff to design were the little bits and bobs you can scatter around a room to add those finishing touches.
Sparkaro: I’m glad we decided to go with the jungle theme. It was a lot of fun to concept the different types of things you’d find in a jungle, with all the tropical trees and flowers. It was interesting to think about what types of items and structures might be created using bits and pieces in the jungle or from a shipwreck, since we had the added element of Habbos being stranded and building tree houses. We came up with a lot of cool ideas and it was hard to choose between them!
Q: What do you think Habbos are going to like most about the furni line as a whole?
MrCroissant: I think a lot of the furni we’ve made for this campaign is pretty versatile and can be used with older lines, which should please building enthusiasts. Also judging by previous campaigns, Habbos seem to love trees, plants and flowers – there are plenty in this new line.
Kukuyit: Crafting is back on the table (literally!) in this campaign, and I think Habbos will have a lot of fun using the berries to ‘DIY’ their furni, giving it more of a personal touch.
Cromsnosehair: I think Habbos will enjoy using the trees and plant furni for building a truly exotic scene.
Sparkaro: I think they’ll like the new trees and plants, and all the customisable elements of the furni. We’re adding in a new way to customise furni, which I think the Habbos will have fun with!
Q: Out of the furni YOU made, which one do you like the most, and why?
Sparkaro: I’m pleased with how the Ancient Kapok Tree turned out with the different sizes to add some variation in room designs. It was quite a challenge to make due to its size. Drawing all those details made me descend into a leafy spiral of madness.
MrCroissant: The Jungle Pulley and Tropical Pond were fun to work on and it was quite challenging to get them to work correctly.
Kukuyit: My contribution to this campaign was minimal since the production period was during my holiday, but I really enjoyed making the sloth hat! They’re just the cutest and making their butt wiggle while the Habbo avatar talks is a dream come true.
Cromsnosehair: I had most fun with Charlie the orangutan. I enjoy doing character animations and try to make them amusing when possible.
Q: For fun, could you draw us your take on a famous Habbo character (Frank, Bonnie Blonde, Santini, etc) in FULL Habbo survival gear?
Sparkaro: Sure – mine’s of Bonnie Blonde!
Kukuyit: Yep – mine is ‘Wild Frank’.
MrCroissant: I chose to sketch an Explorer Duck! Let’s call him Timothy…
Cromsnosehair: Mine is called ‘Exploraider’…
Q: HELLO, designers! How are you all today?
Sparkaro: “Hey hey! I’m doing fine thanks. Looking forward to some chocolatey Easter egg goodness.”
notMiceElf: “…It’s… it’s day time? Oh wow. I clearly need more coffee.”
Elementary_Kage: “Oh Hello! Thanks for joining us. I’m pretty good – feeling motivated!”
Cromsnosehair: “Hi there, I’m doing well thanks.”
Kukuyit: “Hello! Happy Easter Everyone!”
Q: This project was a break from previous furni-focused ones, apart from the Habberge Egg LTDs of course. What was the focus on clothing design like compared to the more conventional, furni-type campaigns?
MrCroissant: “My personal focus was looking at what was currently popular. I trawled though various design blogs for inspiration, so most of my concepts are based on contemporary fashion. I also looked at the Habbo Design Forum on .COM for ideas, which is why the pyjamas, crown and the sportswear made it into my designs.”
notMiceElf: “I’ve always found clothing production hard to get into initially. Mostly because there’s only so much you can do before items start looking too similar and drawing animation frames can be sort of repetitive (that is to say ‘zzzz’). For those reasons whenever our focus is more clothing based I do it with bared teeth and Albert Einstein hair. True to form though, the team has made some really nice items for this update. I think our users will enjoy them.”
Kukuyit: “This was actually a pretty big project as clothing takes us longer to make because of all the animations and directions that are needed. It’s like working in the twilight zone; you just lose sense of time and space! We carefully chose pieces
that we think Habbos would like to use on a daily basis as well as some quirky ones for those radical peeps out there, so we hope they like them!”
Sparkaro: “The process of designing clothing is quite different to typical furni because we have to design how the clothing will look in each direction the Habbo moves in, and add animation frames if necessary, for example adding walk animation for trousers. So we have to think a bit more three dimensionally than with furni, which can be a little mind-boggling at times. Also most clothing tends to be available in a range of colours, meaning we usually draw them in greyscale and the different colour options are applied to the clothing via code.”
Cromsnosehair: “With clothing there are far more technical limitations to take into consideration. All clothes must conform to the basic character template and how it’s divided up for animation. Sleeves are very time consuming due to all the arm animations.”
Q: Tell us about a piece of clothing or furni you worked on, and why you’re pleased with it.
Cromsnosehair: “When thinking about new clothes designs I realised that we were missing a classic piece of clothing – the cutoff jean jacket or denim waistcoat. Now you can dress your Habbo like Daryl Dixon from The Walking Dead!”
Kukuyit: “Some of the pieces I did were the tuxedo outfit, new hipster hair for male avatars and hipster glasses, which I think is long overdue! My favourite one to make was the duck hat; I added a quacking animation for when the avatar speaks which I think is really cute.”
notMiceElf: “The space helmet was particularly fun to work on. Not ‘cus I like space (I do) but because it blocks out that odd ‘old person’ smell that emanates off of Frank like a crippling dust cloud of olfactory impairment.”
Sparkaro: “I worked on the Dragon Habberge Egg, which I designed a scale pattern for. I found that to be quite a challenging design to create in pixel form, but I’m pleased with how it turned out in the end! I also just like having an excuse to add a dragon into a furni to be honest. As for clothing, I made the mermaid hair, and I’m pleased with how the colours turned out on that.”
MrCroissant: “My personal favourite was the Brain Jar. It’s a pretty daft design but was fun to work on, especially adding in the coloured glow and the little brain pulse for when the Habbo talks.”
Q: If you were a fashion designer, what would your stage name be? Or line name?
Elementary_Kage: “I actually wanted to be a fashion designer for a short period of time back in school. All of the clothes I designed were inspired from anime and cartoons though so my line probably would have been ‘Anime chic’. Now I’d probably go for dystopian future fashion, functional in the event of a zombie attack!”
Sparkaro: “My stage name would be ‘Co Co Caro’ and my line name would be ‘Hypno-chic’, as there would be lots of mesmerising spirals and swirly patterns all over the clothing.”
Kukuyit: “If I were to make a line it would be cute, feminine leather camera bags. For the life of me I just cannot find a decent, reasonably priced one in the market. For any camera bag manufacturers out there, this is a money pot idea! I’ll probably call it…’Yubnub’, after my favourite word in Star Wars, haha.”
Cromsnosehair: “My fashion designer name would be Hugo Floss and I’d specialise in bikinis.”
notMiceElf: “Marc Jacobs. That’s taken? Darn.”
Q: Draw us YOUR take on what the Habbo Easter Bunny looks like.
Elementary_Kage: “My Easter bunny is getting too old for his job and just wants to hide chocolate eggs in peace. He’s HOPPING mad at all the kids on his lawn.”
Cromsnosehair: “Mine just laid a fresh ‘chocolate’ egg.”
MrCroissant: “Mines a little derpy. He mindlessly collects eggs, as it’s all he knows how to do.”
The weather is changing, the winter coats are out, and the Builder’s Club Warehouse is full of Christmas furni, which can only mean one thing…it’s almost Christmas! In the festive spirit, we thought we would share some of the super cool stuff our awesome designers have been making for you!
So, without further delay, please give a round of applause for Kukuyit, MrCroissant, Elementary_Kage, Sparkaro, Cromsnosehair and notMiceElf!
Q: How much are you all looking forward to Christmas?
Kukuyit: “SO MUCH. It’s the most wooonderful time of the yeeear!”
Sparkaro: “I can’t wait! I’ve already been getting in the spirit putting up the Christmas tree and eating a tonne of mince pies.”
Elementary_Kage: “A lot – I’m looking forward to returning to my hermit state for a couple of weeks to play games, watch anime and draw. I will emerge only to scavenge for food…”
MrCroissant: “I’m really looking forward to it! I’m looking forward to eating my body weight in turkey, mince pies and pigs in blankets with my friends and family.”
Cromsnosehair: “I’m really looking forward to spending some time with my family this Christmas, eating too much and falling asleep in front of the TV.”
Q: From the Christmas furni you made, which one(s) did you most enjoy working on and why?
Kukuyit: “I enjoyed making the giant Christmas tree the most. It was the most challenging because of all the individual leaves I had to pixel, but when I saw it all come together in the end with all the decorations, it’s really satisfying. Also I think the furni evolution feature* is super cool and I hope Habbos enjoy decorating the tree as much as they like.
Sparkaro: “I really like drawing animal furni, so I enjoyed working on the reindeer and all the animations for it. I also had fun making the Alpaca, because they’re the cutest fluffy creatures.”
MrCroissant: “Out of the stuff I’ve made for new Christmas line, the furni I enjoyed working on the most was the Wishing Well, mainly because the animation was fun to do! The Squirrel and Hedgehog advent gifts were also fun to animate.”
Cromsnosehair: “I enjoyed working on the mountain background the most. It’s a pretty large furni and it presented a technical challenge with making sure it tiled seamlessly. I also had fun animating Mrs Claus bouncy top.”
* A little insider info. This is the second time we’ve ever used this feature. It’s called the ‘burning’ runtime, in memory of the first furni that ever had it, the Viking Cotie, circa 2014.”
Q: And the same question to the Head Honcho, notMiceElf!
notMiceElf: “My role is more of an overseer for the team which boils down to tweaking items or make suggestions overall to keep the furni line visually coherent. So in that regard I didn’t necessarily make full items and don’t have a specific item that was the bees-knees for me, personally.
BUT the most enjoyable part for me is always seeing the team go from ideation / sketch to product ready and how each member adds to that process in their own way. Each member in our team has made items that I really like looking at and I think everyone else will too.”
Q: In comparison to the Christmas lines you have designed previously, what have you guys done differently?
Kukuyit: “For this Christmas line we went back to the roots, to the (often debatable) birthplace of St. Nicolas or Santa Claus as we know him today. We kept things traditional and we wanted users to be able to build a really atmospheric room with our furni, so we went big this time. We have vast mountains, glistening snowy landscapes and tall buildings all tied together with the warm glow of the festive lights.”
Sparkaro: “We went for a more traditional winter theme this year, mainly inspired by German villages at Christmas, quite different from the Caribbean Christmas theme we did last year. We also have some exciting new features planned, including an improved advent calendar with lots of awesome prizes!”
Elementary_Kage: “In the concept stage we started with a much firmer idea of the type of Christmas we wanted to create this time around. Last year we knew we wanted to try something different and a hot Christmas was something quite fun we’ve never tried before.
We did a lot of research and went into much finer details like the time of day and what states should and shouldn’t have snow on. This method is something we’ve been trying more and more with each campaign and it really came together in this one.”
MrCroissant: “Last year was quite a departure from the previous Christmas lines we’ve done, so it was nice to go very traditional again. And even though it is traditional, the fact that it’s set in the evening sets it apart from previous years. The contrasts between the warmer and cooler colours works really well and I think the line has come together strongly.”
Cromsnosehair: “This is the second Christmas campaign that I have worked on and compared to last year this is a much more traditional Christmas line. It’s been a lot easier to make things look festive!”
Q: Are you pleased with the results?
Kukuyit: “Yeah! I think this line looks great! As a designer I love the contrasting colours of the blues and oranges in this line, it really brings out the cold of the surroundings and the warmth of the habitable areas.”
Elementary_Kage: “I really love what we’ve come up with this year. It feels so warm and Christmassy! It makes me want to go to a Christmas market again.”
Cromsnosehair: “Yep, I’m pretty pleased with the results – feels like Christmas to me!”
Q: Who would win in a fight to the death, Raptor-Madonna or Robot-Lincoln? WHY?
Kukuyit: “Neither! I choose Robo-Raptor!”
Sparkaro: “Raptor-Madonna sounds scarier, so probably her. But soon after victory, T-Rex-Taylor-Swift would swoop in and kill her.”
Elementary_Kage: “John Cena-tron would slam-dunk them both earning the world monster weight championship title belt (crowd goes wild in the burning buildings).”
MrCroissant: “Robot-Lincoln. Nothing beats Robot-Lincoln.”
Cromsnosehair: “Robot-Lincoln crushes all who stands before him! Bow to your robot overlord!”
Q: Hey, would you draw us a picture of Frank wearing an ornate hat?
There are hundreds, if not thousands of different Auction Room and Coin Shops inside Habbo Hotel. It pays to be as proactive as possible when tracking down the best ones – although there are a couple of places we’d advise you to start.
In this room (you need to be logged into Habbo for the link to take you to the right room) there is a forum access terminal where you can find out who owns LTDs and Rares at that particular point in time, and you can post messages on the forum requesting particular rares or tell other Habbos what you are selling too. You can see a picture of this particular room to the left.
Some of our fansites are really good at maintaining relatively accurate prices of Rares and LTDs. Habbox.com is a good example, but don’t stick to one site! You’ll get a much better, more balanced view of average prices if you ask a variety of different Habbos in lots of different places.
The price of teleports can be hard to keep track of because Habbo doesn’t allow them to be sold on the Marketplace. HabboQuests.com has a very reliable set of prices for teleports, and it’s pretty new at the time of writing. Go check it out!
Another famous trade-focused room is the Habbo Collector’s Forum. This forum is one of Habbo’s largest rare furni-oriented groups in the hotel. This particular group is good as it has a broad range of collectors active inside the group’s forum, and they all contribute to the collective knowledge of average prices inside the Hotel.
More importantly than anything, in the popular Auction Rooms and Coin Shops, you will end up finding out how much certain furni are selling for by just listening. The REALLY good traders will ask around to find out a number of different prices, as they’re then able to decide what kind of a profit they could seek to make.
Also, being part of several different Habbo Groups that focus on trade is going to be very beneficial for you, as you will be in contact with traders that are up to date and informed about current prices. Sometimes in Habbo, it’s about what you know AND who you know! See our Habbo Groups blogs for more information on how to get the best usage out of them.
NOTE: Habbo does NOT run fansites, and we are NOT responsible in any way for content hosted on them. The regularity of updates is sometimes not as reliable as it could be, so as a first port of call, we always advise aspiring Habbo traders to use the Marketplace.
Thanks to Habbos: UnderCover. / Badge / RadMatta / Audemars / B / DJ_Shadow / Celerys
As with any economy, some traders will try to manipulate and inflate the market by putting furni up for sale for very high prices, and then buying that furni from themselves. This pushes the average price up on the Marketplace, and as a result makes it more likely people will pay higher prices for that particular furni.
We want to share a simple, but effective little tip with you all. Clicking on the Item Information button next to an item for sale in the Marketplace brings up a line graph, which shows the average price of that particular furni for the past 30 days.
In the picture to the immediate left, you can see a furni which has had a steady average price range for the past 30 days. However, you can also see that some Habbos have bought the Castle Wall for 10 credits very recently; perhaps on the day this particular screenshot was taken. This is an example of a normal, non-manipulated price range.
In the image to the far left, there is a large spike right in the middle of the line graph. This could be due to a number of reasons (it could have been someone trying to manipulate the average price) but this picture perfectly illustrates how the average price of furni can change quickly, so always make sure to do your due diligence!
Now we’ve told you how price fixing works, we trust that a) you’ll be more vigilant about it, but b) that you won’t try and fix prices on the Habbo Marketplace yourself!
Thanks to Habbos: UnderCover. / Badge / RadMatter / Audemars / B / DJ_Shadow / Celerys
We received such a great response to our last blog that we decided to do another one! Without further ado here are Elementary_Kage, Cromsnosehair and MrCroissant!
Q: HELLO! How are you all today?
MrCroissant: “Never better!”
Elementary_Kage: “YEP. Just fine thanks.”
Q: Can you tell us a bit about some of the ideas that the design team had for Habboween 2015, before apocalypse was chosen?
Cromsnosehair: “We had fun throwing around post-apocalyptic ideas, trying to come up with an original spin on the theme whilst avoiding the obvious clichés (sorry, no zombies this time!)”
Elementary_Kage: “I’ve always really liked the concept of things like the ‘Seven Deadly Sins’ and the ‘Four Horsemen of the Apocalypse’, so all the designs geared towards those themes were really interesting for me. I did a couple of horse sketches (see image, right) trying to make them look as creepy and gross as possible, which was really fun. I love the final designs for the four horsemen though.
The brainstorming sessions were very interesting and a lot of fun. We went more in-depth with the research than we have before, to figure out exactly how we can try to implement new features and merge them effectively with our designs. Habbos were very helpful in answering questions we had about their favourite things and stuff they would like to see which helped us a lot with this process.”
Q: Could you tell us a bit about the floor pieces you made for the Habbocalypse?
MrCroissant: “I wanted the users to be able to make a really urban scene, so the addition of the double yellow lines and centre markings will help make the floor pieces reusable for builders. The Cyberpunk line had a similar look however they looked more futuristic than present day.”
Q: What was your favourite furni to make and why?
Cromsnosehair: “I think I’m most pleased with the building pieces that I made for this campaign. They had to connect and tile with each other, they presented a technical challenge. I always enjoy seeing what builders create with these type of furni and how they combine them with other furni from older campaigns.”
Elementary_Kage: “Although I didn’t work on the Habboween furni, there’s still a lot of pieces I’m very fond of. I particularly like the masks for both the light and dark sides; I would definitely wear them myself!”
Q:What furni do you think Habbos are going to be most excited for?
Elementary_Kage: “I think the Habbos will really like the clothes for this campaign. Not just the masks, but also the robes and armour suits. I can imagine a lot of fun events and roleplaying happening with those, which is always fun to see.“
Below, you can see the original (and slightly censored) mockup all the designers worked together to create!
Remember to give us a shout on Twitter, Facebook or Instagram with #Habbocalypse and tell us what you think about this blog post!
Thanks for tuning in.
– Habbo Staff
As many of you probably know all too well, Habboween is very nearly here. This year, something big, bad and positively apocalyptic is coming to Habbo… That’s right; its the HABBOCALYPSE!
We stole some time from a few of our lovely designers to talk about the furni they’ve been working on, what they’re proud of, the design process and what they’re most excited about for this Habboween. So, without further ado, please welcome Kukuyit, MrCroissant and Sparkaro!
Q: So, firstly, How are you guys:
Sparkaro: “Really good.”
Kukuyit: “Meow! Just kidding – good, thanks.”
MrCroissant: “Fine, thanks!”
Q: Can one of you tell us a bit about some of the ideas that the design team had for the Habboween 2015, before Apocalypse was chosen?
Sparkaro: “I initially liked the idea of a nuclear apocalypse, like where cities have been abandoned or destroyed as a result of nuclear war with the ever-present threat of radiation and mutant creatures (like three eyed ducks).
Then there were a few ideas that focused on the theme of darkness, such as shadows, ghosts and demons. For me that sounded really interesting and seemed like an opportunity to get uber creative with our designs. I enjoyed thinking about how we’d characterise the evil presence, whilst incorporating traditional apocalyptic themes. For example, I loved the idea of including the Four Horsemen of the Apocalypse and putting a twist on that somehow.”
Q: What was your favourite furni to make and why?
Sparkaro: “I loved working on the Evil Raider (a friend of Demonic Frank) with his fiery green afro hairdo. I had fun working on the animations for it, like his pet duck that occasionally pops out from the afro and who has styled himself in a similar fashion to his owner, hehe.”
Kukuyit: “I really enjoyed working on the Corrupted Kitty the most – no Halloween is complete without a classic black cat. It’s one of the more time-consuming furni to make since it has so many layers of animation. But it was totally worth it in the end!”
MrCroissant: “Without a doubt, I’m most proud of the Four Horsemen LTDs I made. It was so much fun creating the animations and giving each of them a different personality, whilst maintaining a cohesive look. Also, working on the character-based stuff is my favourite part of the job, and is what I tend to focus on in my personal art projects too.”
Q: What furni do you think Habbos are going to be most excited for?
MrCroissant: “Well, really, I hope the Habbos enjoy the entire furni line! It has come together really nicely. However, there is a certain ‘secret’ furni that I think Habbos who love “something completely different” will enjoy the most!
Kukuyit: “I think Habbos are going to love the furni that can only be acquired in a special way. You definitely need to use a different kind of perspective…That’s all I’m saying about it!”
Q: Can you give us any hints about the ‘game-changing’ feature everyone’s been talking about?
Sparkaro: “Well, I’m super hyped because it will add a whole new element to Habbo that’s different from anything we’ve ever had before. So, I hope that Habbos have a tonne of fun with it! I can’t reveal anything specific yet…but I’ve been designing stuff for the new feature and it’s been really, really exciting to be part of the whole production process!”
MrCroissant: “I totally am; it’s exciting because it adds a lot to the game. Habbos will also be able to get a great feeling of progression and discovery at the same time with this new ‘game-changer’. I can really see this changing things (for the better) in the future!”
Kukuyit: “I’m really excited about the new feature too! It required a mega amount of work from everyone in the company; design, marketing, development, engagement and other support to get it finished for Habboween. We’re anxious to see what Habbos make of it, particularly the creative ones!
SO. LOTS to look forward to!
Give us a shout on Twitter, Facebook or Instagram with #Habbocalypse and tell us what you think about this blog post!
Habbo’s economy functions much like any other real-world economy – the trick is to buy low, and sell high. So, for example, if you bought a furni (or ten of the same furni) for ten credits each, and then a year later the price of that particular furni had increased to fifteen credits, for each one that you sold, you’d make five credits. Sounds REALLY simple, right?
It definitely sounds simple, but the real trick is to know WHEN to buy and WHEN to sell – and to know this you need to know how much furni is at any point in time. As well as knowing the right prices, you also need to know how to make the absolute most out of the Marketplace.
See the graph below and to the right – it shows the fluctuation of the price of (an unspecified) furni. You can see that the furni starts off high, but starts to fall in value. Once it’s fallen to a specific point, we’ve indicated WHEN you should buy a particular item by highlighting the area in red. The perfect time to buy is when the item is at its lowest value. To know when exactly an item is at its lowest value is something you will have to practice.
In every situation, you’ll have to work hard to KNOW when an item is about to go up in price. It will nearly always be due to an item becoming harder to find (suddenly or gradually) – perhaps one rich Habbo has bought a large chunk of the total number of that particular furni and is hoarding them, or perhaps someone is using them in a building project. You have to keep your ear to the ground to know!
Then, once the item has risen enough, you want to sell it while it’s high! So, simple enough when you know WHEN to sell, right?
Using the Marketplace efficiently
For the bare fundamental basics of how to use the Habbo Hotel Marketplace, see here.
It’s really important that you familiarise yourself with these basics, as it’s definitely the most useful tool for Habbo traders. Selling your goods on the Marketplace (often known simply as ‘MP’ by Habbos) is a quick and easy way to get rid of furni for standard prices.
Because of this, it’s a really brilliant way to take advantage of what are considered ‘lazy’ traders. A lot of Habbos sell large amounts of furni, often in bulk, for prices much lower than normal. It’s considered wise to check the Marketplace regularly for deals like these, as there’s often a LOT of money to be made! But, like any good deal on Habbo, you’ll need to have a good idea of what the real average price for furni is.
In some situations, if you have a medium to high value item, and you want to sell it quickly and easily without the bother of Auction Rooms, it’s better to use the Marketplace. Habbos who really, REALLY want certain furni are sometimes more likely to pay over the average price if it means they can get it right there and then. This is particularly true of the richer Habbos.
Thanks to Habbos: UnderCover. / Badge / RadMatta / Audemars / B / DJ_Shadow / Celerys
It’s that time again! No, it’s not time to change your Habbo babies diapers. Sheesh. It’s time for another Summer School Q+A Session with notMiceElf. We’re still glowing (aha, glow… get it… yeah, you do) from the last Q+A so this one had better draw a smile on our face… and as always, you can submit a question of your own when the question submitting articles appear. So get those questions ready!
How do you make a good GIF? (question posted by shiony)
This question looked so simple at first glance and then I started thinking about how to answer it and spiraled into animation and my brain pretty much flew out of control. So thanks for giving me a minor headache before my morning coffee could kick in, shiony! The idea of animation is a bit too meaty for this blog post so I’ll focus more on setting up an animation and then go over a decent way of saving gif files.
First off. Animation as a process is going to be dependent on the program that you’re using. Some programs don’t support creating animation so if you’re aim is to animate make sure the program you’re using has support for it! If you’re just looking to save out a static (non animated) GIF you can skip all the way to the end. I’ll be using Photoshop but the process is going to be mostly the same from program to program. I would suggest finding a tutorial that breaks down the specifics for the program you’re actually using though. General info only gets you so far :p Ok, on we go…
Animation is all fake. Yep. It’s an Illusion whoooo *waves hands around*. I’m sure you’ve been told this a thousand and one times already, but, animation is a sequence of static images with slightly different content. Each one of those static images is called a frame. When viewed in quick succession we interpret the changes from frame to frame as motion. The amount of frames we see in a second is called the frames per second (technical, I know) or fps (you gamer types are saying, “hey, that’s the acronym for first person shooter!”, but animators had it first, so there) but you can sort of forget this concept because with gifs the fps is more about setting a delay per frame vs a standard x frames per second.
First thing we need to do is make a new file. The size doesn’t really matter (stop laughing) as long as it fits what you’re animating, but smaller is generally better for pixel animations. The resolution of your image, on the other hand, is something you’ll have to pay attention to. Pixel art should be made using a resolution 72 pixels per inch. Don’t even question it or seek an explanation for why it has to be that number. It’s law. Obey.
The next thing we need is an animation timeline. In Photoshop the timeline can be found under the “Window” menu and then “Timeline”. In older versions of Photoshop it’s listed as “Animation” instead of “Timeline”.
Once the Timeline is opened choose to make your animation frame based. The frame method is pretty common for other pixel animation programs and is easier to understand for beginners than the newer tween type timelines. Plus, frame based animation is classic.
In order to make an animation you’ll first need to draw (or have previously created) some animation frames so that you can string them together. Every frame of your animation should be a new layer in your layer palette. Whether it’s pixel art or hand drawn the concepts are the same. You’re aiming to draw images so that when linked together their motion has a good flow and reads clearly. This explanation is so rudimentary that it’s actually making me cry a little so if you’re at all interested in real animation you should find a good book (or, yah know, youtube it) on the subject. There’s a set of 12 principles that Disney Animators have based their work on for ages. Well worth a look.
As a little tip, there’s a simple way to test the movement between frames using a technique called “onion skinning” which lets you see several frames at once. Photoshop doesn’t support this outright either. Joy. In order to get something similar to the onion skin on Photoshop you’ll have to turn down the opacity of the layers under your current drawing so you can see them as you drawn new frames. In traditional animation animators used a light box to see through their drawings… and this is just an emulation of that technique.
Alright, when you have your drawings ready take a look at your animation timeline. Clicking the “new frame” icon at the bottom of the animation timeline will make frames for your animation and you’ll need one frame for each of your art layers. With one of the animation frames selected go to the layers palette and hide all the layers but the ones you want visible for that frame. In my example you can see that I’ve got a grey background layer and an art layer visible in the first frame. Hiding layers can be done by clicking small eye icon on the left of the thumbnail. Do that same process for every frame in your animation. Nothing like good old repetition to get the blood flowing…right?
Modifying the “delay” for an animation frame will change how long, in milliseconds, the frame is shown for before going to the next frame. You’ll need to find a delay per frame that looks smooth with your animation. Animations that are too slow will appear less seamless and show individual frames more while those that are too fast don’t have enough emphasis and could suffer from frame skipping. Browsers will often forgo frame delays under a certain speed too… so it’s a good idea to check your animation on a few different browsers to see that it’s working the way you want it to.
The loop feature will let your animation loop infinitely or by a set amount. Most gifs you’ll see around the internet are infinitely looping. And that covers the animation portion. Phew. Are you still breathing? *poke poke*
Saving Your File:
Something to remember about the GIF format is that it’s only an 8bit format so it has a max of 256 colors. Pixels either have color or are fully transparent (this counts as a color :p). GIF’s don’t have the capacity for semi transparent pixels like a 24bit image does. If you’ve ever tried to save GIF with more colors than the maximum allowed (like a photo) you’ll see a color reduction as the colors get compressed to fit into the 8bit palette. You’ll need to be considerate of that max color count when you’re making images (this is where dithering and restricted palette pixel art excels!). Don’t fret though because 256 colors is still pretty high.
In Photoshop you’re going to use the “Save for Web” option from the “File” menu and then select the GIF format. The type of palette mode (Selective, Perceptual, Adaptive, Restrictive)… really doesn’t matter. Very simply, the palette mode gives preference to certain types of colors over others when reducing the colors to fit into the restricted 8bit palette. You can test them out and see which you like (we tend to use Selective for any gifs we make). Any kind of automatic dither options should be avoided for pixel art and aren’t all that good anyway. If you’ve payed attention to your color count while you were drawing you’ll never need this option anyway. Same can be said for the transparency dither. Ew. There should be bumper stickers with the phrase “Just say no to transparency dither” inscribed on them.
If you’re using a program that forces a gif to save using the windows palette or something other than the four listed above… drop kick that program into the trash bin and get another one. Programs that do this often auto-dither to try to approximate the look of the original palette. You’ll get images that have really oddly color pixels in them when saving this way. It looks horrible. Really horrible. As in, my eyes are bleeding horrible.
For the color amount, if you didn’t use all 256 colors you’ll only see the amount that you did use up, so don’t freak if you see a lower amount. The matte option is a color that is added to semi-transparent pixels so that they become fully opaque and is mostly used to match those semi transparent colors to the color of a web page. For example, if I have a shadow that is a transparent black, a white matte color will make that color a light grey in my final image. If you choose no matte color the pixels below certain transparency will be removed while those above will be fully opaque. Realistically though, if you’re making straight pixel art you should never have semi-transparent pixels.
Any option for web snapping means the colors in your palette will be shifted to match the standard web colors from like 1985 (which are pretty ugly). You can avoid this option like the plague. Please.
And, that’s it! Not too bad right? If you’re on another program other than Photoshop you’ll probably have a “Save As” option and a gif file format. A lot of the features like palette type, colors amount, and dithering are pretty common across many programs so it should still be relevant. Certainly any pixel specific program will have these options for your GIF needs! Best of luck GIF-ing around the internet!